Reese Nelson
3D · XR · Environment Art · Provo, Utah
--:-- MST

Portfolio · 2026

I build immersive worlds.

3D environment artist & XR developer crafting photoreal interiors, VR experiences, and real-time scenes.

Studio Stats Live
3+Years
8Projects
UE5Specialist
B.S.UVU
Available · Open for projects VR · Archviz · Real-time 3D reesenelson125@gmail.com Provo, Utah -- Worldwide Available · Open for projects VR · Archviz · Real-time 3D reesenelson125@gmail.com Provo, Utah -- Worldwide

01 · About

A craftsman
of digital
worlds.

Name
Reese Nelson
Location
Provo, Utah
Available
Currently Available
Education
UVU '26
Reply time
Within 24h
Remote
Worldwide

Hey! I'm Reese Nelson — a UVU grad with a passion for building immersive digital worlds. I specialize in scene environments, VR simulations, and interactive experiences that blend technical precision with creative storytelling.

The work here is a mix of freelance projects and industry collabs — each built around thoughtful design, clean workflows, and experiences people actually remember. My main toolkit is Unreal Engine, Blender, Substance Painter, and DaVinci Resolve.

Whether I'm crafting a detailed environment, designing a VR experience, or untangling a gnarly technical problem — I love bringing ideas to life in ways that feel immersive, intuitive, and visually compelling.

🎮

Origin story

Started taking classes in high school about computers

🌊

Weirdest project

Simulated a storm with pure math

⏱️

Hours logged

UVU Engineering Building has over 1991 hours of team effort.

✈️

Remote ready

Works with teams worldwide

🏛️

Proudest work

Digitally preserved a Greek church

Freelance Environment Artist

2024 -- Now

Independent · Provo, Utah · Remote

Unreal Engine 5VR / XRArchvizReal-time

UVU Walk-through Project

2025

UVU Innovation Lab · Lead Artist

Unreal Engine 5Meta QuestLumen GI

3D Generalist · Personal

2022 -- 2024

UVU Digital Media · Provo, Utah

BlenderSubstance PainterCycles
Last updated May 2026 Available

02 · The Pinboard

Drag, arrange,
make it yours.

A live pinboard of projects, memos, sketches & more. Grab anything -- move it anywhere.

100%
VR
UVU Engineering
3D
Luxury Apartment
Sim
Ocean Storm
Scan
G.A.P. · Greece
VR
J.E.F.F.
Wire
Apartment Wireframe

Note to self

Every model has a place

Hire me for

VR sims · Archviz · 3D scanning

Currently

Building another enviroment using the new Blender 5.0 verison

Project Brief · 001

UVU Engineering

Built in Unreal Engine 5. Stereoscopic VR tour with Lumen GI. Meta Quest. 11,713 objects.

Project Brief · 002

J.E.F.F.

3 military aircraft · 5 missile systems · Educational VR experience

Fun fact

J.E.F.F is controlled through Hand-Tracking

Currently

I am learning more about Claude and how to implent it.

Collab

I have collabed with UNESCO and UVU Engineering Department

Hobbies

I love to bake, qulit and draw outside of 3D developing

Project Brief · 003

G.A.P. · UNESCO

LiDAR + Gaussian Splatting · Agios Achilios, Greece · Cultural preservation for UNESCO

Sim
Storm at sea

Business Card

Reese Nelson

3D Artist · XR Developer

reesenelson125@gmail.com

reese-nelson.com

Provo · Utah · USA

Drag any note -- pin it wherever you like.

03 · The Archive

Selected
work, 2024-26.

Click any project to open the full case study.

04 · Methodology

From concept
to final pixel.

Every project runs the same four phases. Here's the Ocean Storm simulation — from a blank viewport to a real-time storm at 60fps.

Phase 01

Reference
& Discovery

Before opening a single tool, I build a visual language — mood boards, reference pulls, material studies. The goal is a shared direction so there are no surprises at the end.

PureRefMood BoardsStyle Sheets
01
Research
Room Final Mesh
02

Phase 02

Block-out
& Mesh

Rough geometry first — no textures, no lighting. I lock in scale, flow, and camera composition with clean topology before committing to detail. Measure twice, model once.

BlenderPoly ModellingUV Unwrap

Phase 03

Lighting
& Materials

PBR materials and Lumen GI are dialled in simultaneously. Every material decision is tested under the final lighting so nothing looks good in isolation but wrong in context. The evening pass is the hardest to get right. The image shown is from the project.

Substance 3DLumen GIPBR Maps
03
Material & Lighting
Final Beauty Render

Phase 04

Beauty Render
& Delivery

Final path-traced beauty render, colour-graded in post. All render passes exported and ready to finilize.

Path TracingColour GradeRender Passes

05 · Final chapter

Let's make
something real.

What are you building?

When do you need it done?

Case Study · 01 · VR Simulation · Project B.R.E.A.D.

Smith Engineering & Technology Building.

Client

UVU · Dean Flanagan

Team

5 Members

Timeline

Dec 2023 - Mar 2025

Platform

Meta Quest

01 · Overview

A building before it exists.

This virtual reality tour provides an immersive experience of the upcoming Utah Valley University Smith Engineering and Technology Building. Students and faculty gain insights into the building's size and the comprehensive amenities it will offer -- from the Forum and Drone Lab to the Machine Shop and Lecture Hall.

Dean Kelly Flanagan contributed financial support to the engineering building virtual experience, along with the necessary equipment. in collaboration with the Digital Media Department. This space serves as the students' workspace, enabling the realization of the project.

39Production Sprints

Dec 2023 -- Mar, 2026. 28 days, 39 sprints.

tap to flip back

49Pages of Research

Documentation that earned the $50K funding.

tap to flip back

46Donor Rooms

Each room named after a donor to the real building.

tap to flip back

$4MDonated to Building

The virtual walkthrough directly inspired $4 million in donor contributions to the real building.

tap to flip back

02 · Gallery

Wide Shot

Forum (Nu Skin)

Lab

ECE Drone Lab

Workshop

Machine Shop

Interior

Lecture Hall (Spid3rThink)

Lab

Smart Grid Lab

03 · The Team

Meet the team.

Reese Nelson · Kael Harrison · Melia Masek · Jordan Hunter · Brandon Jorgensen

04 · Trailer

Watch the walk-through.

05 · Details

By the numbers.

The original product file contained 21,152 3D objects, optimized down to 11,713 in the final build. The team completed 39 production sprints across 61 builds, with 12 faulty builds caught during QA and 19 students who play-tested the experience.

This was the first-ever virtual tour of this kind at UVU -- a pioneering project that set the standard for immersive campus experiences. Donors contributed $4 million to the building, with 46 donor rooms featured in the virtual experience.

Want something similar?

Let's build your world.

VR walkthroughs · Architectural visualization · Real-time environments

Case Study · 02 · Real-time Archviz

Luxury ApartmentSuite.

Type

Personal

Engine

Unreal Engine 5

Year

2025

Lighting

Lumen GI

01 · Overview

A penthouse brought to life.

A luxury penthouse interior built in Unreal Engine 5 with Lumen global illumination. Features marble columns, custom hi-fi speaker systems, floor-to-ceiling windows, designer furniture, and accent LED ceiling lighting -- all rendered in real-time at interactive framerates.

Unreal Engine 5Lumen GIPBR MaterialsArchvizCustom Props
Got a project in mind?Let's talk →

02 · Gallery

Scroll to explore · Click to expand

03 · Flythrough

Walk through the space.

Quick facts

🏠Every prop was hand-modelled — from speaker grilles to couch cushions.
💡Ray-Traced Path calculates indirect light bounces in real-time — no baking.
The Luxury Apartment Suite is all made in Blender with dynamic lighting.

Let's build your space.

Got a project in mind?Let's talk →

Case Study · 03 · Real-time Simulation

Ocean StormSimulation.

Type

Personal

3D Modeling

Blender

Year

2026

Type

Simulation

01 · Overview

Procedural chaos.

A real-time ocean storm environment featuring lighthouses, buoyancy physics, volumetric rain, and dynamic wave displacement. Built in Blender with foam generation, underwater caustics, and storm lighting.

Got a project in mind?Let's talk →

02 · Gallery

Night

Storm · lighthouse beams

Wireframe

Wave mesh topology

03 · In Action

Watch the storm.

Wireframe Pass

Quick facts

🌊Wave displacement uses a custom shader — no physics engine, pure math.
💡The lighthouse beam is a real-time volumetric light that cuts through rain particles.
Runs at 60fps — a mixed of baked and real-time rendering.

Let's simulate.

Got a project in mind?Let's talk →

Case Study · 04 · Cultural Heritage · G.A.P.

Agios AchiliosPreservation.

Client

UNESCO

Tech

LiDAR + Gaussian

Location

Greece

Engine

UE5

01 · Overview

Preserving history.

The Gaussian Acquisition & Preservation project digitally captures and preserves a Greek Orthodox church on the island of Agios Achilios in Greece. Using LiDAR scanning and Gaussian splatting technology, the church's centuries-old frescoes, ornate woodwork, and architectural detail were captured as high-fidelity 3D point clouds and rendered in Unreal Engine 5.

LiDAR ScanningGaussian Splatting3D ReconstructionUnreal Engine 5Preservation
Got a project in mind?Let's talk →

02 · Process & Results

Comparison

Gaussian Splat vs Point Cloud

Scanning

Mobile scan preview

Reference

Church interior

On-site

Mobile LiDAR capture

Equipment

Tripod scanner setup

03 · Video

See the capture.

Quick facts

📡LiDAR + Gaussian splatting — a first in cultural preservation for this site.
🏛️The church dates back to 1774 and holds priceless Byzantine frescoes.
🌍Scanned on-location in Agios Achilios, Greece using the X-Grid Camera.
The final render is indistinguishable from a photograph at human viewing distance.

04 · UNESCO Report

Read the newsletter.

The February UNESCO newsletter documenting the Agios Achilios G.A.P. project — from on-site scanning to the final Gaussian splat deliverable.

📄

UNESCO · February 2026

G.A.P. Project Newsletter

Official newsletter covering the Agios Achilios digital preservation project — scanning methodology, Gaussian splatting results, and cultural heritage impact delivered to UNESCO.

Click to view inline ↗

Let's preserve.

Got a project in mind?Let's talk →

Case Study · 05 · VR Simulation · J.E.F.F.

J.E.F.F.VR Simulation.

Team

Two Memebers

Timeline

Apr 2025 -- Apr 2026

Hours

Around 5000

Type

Educational VR

01 · Overview

Learn about military aircraft.

An educational VR experience that lets users explore 3 military aircraft and 5 advanced missile systems in a realistic hangar environment. Built by Reese Nelson and Vryan Arias over approximately 5000 development hours. The experience is interactive, immersive, and designed to teach users about military aviation technology through hands-on VR exploration.

Got a project in mind?Let's talk →
5KhrsDevelopment

Built by just 2 students over an entire year.

tap to flip back

3Military Aircraft

Modelled from reference, not scan -- original 3D.

tap to flip back

5Missile Systems

Each system is fully interactive in VR.

tap to flip back

Q3Meta Quest 3

Hand-tracking on Meta Quest 3 — no controllers, fully gesture driven.

tap to flip back

02 · In Action

Watch J.E.F.F. in action.

J.E.F.F. · In Action

Let's build your sim.

Got a project in mind?Let's talk →

Case Study · 06 · Demo Reel

DemoReel '26.

01 · Overview

90 seconds, everything.

A tightly-cut showreel spanning 2024-26. Mixes real-time captures and offline renders from every project in the portfolio. Color-graded in DaVinci Resolve with subtle film emulation.

Got a project in mind?Let's talk →

02 · Watch

Press play.

Let's collaborate.

Got a project in mind?Let's talk →